Applies to Jadhu VR platform on Meta Quest and Jadhu Viewer
VIRTUAL REALITY IS NOT SUITABLE FOR EVERYONE. DO NOT USE THE JADHU VR PLATFORM WITHOUT FIRST READING AND COMPLYING WITH ALL WARNINGS IN THIS SECTION AND THE HEALTH AND SAFETY WARNINGS PROVIDED BY THE HEADSET MANUFACTURER.
2.1 Pre-existing conditions
Virtual reality is not recommended for people with certain pre-existing conditions. Consult a qualified doctor before allowing any person with any of the following conditions to use the Jadhu VR platform:
- A history of seizures or a photosensitive response on EEG
- Eye movement impairments such as strabismus (misalignment of the eyes)
- Migraines or chronic headaches
- A tendency to experience motion sickness or vertigo
- Inner ear disorders or balance impairments
- Psychiatric or anxiety conditions that may be aggravated by immersive environments
- Any other condition that a doctor advises may be affected by immersive visual stimulation
If a learner has any of the above conditions, do not proceed with VR sessions without written clearance from a qualified medical professional. Keep a copy of this clearance on file at your institution or as part of the learner’s health record.
2.2 Cybersickness
Some people who use virtual reality experience cybersickness, which is related to motion sickness and vertigo. Symptoms include:
- General discomfort or nausea
- Headache or eye strain
- Sweating or pallor
- Fatigue or disorientation
- Dizziness or a sense of imbalance after removing the headset
If any user experiences these symptoms, stop the VR session immediately and remove the headset. Symptoms will typically resolve after removal of the headset and a period of rest. If symptoms do not resolve within 30 minutes or are severe, seek medical advice.
Neurodivergent learners may be more sensitive to sensory input from immersive VR environments than the general population. Therapists and parents should monitor closely for signs of overstimulation during and after every VR session, including increased anxiety, self-stimulatory behaviour, shutdown, or withdrawal. The Jadhu platform’s heart rate monitoring is a supportive indicator — it does not replace direct observation by a supervising adult.
2.3 Young children and vision development
The vision of young children, particularly those under six years old, is still developing. Extended or repeated use of any screen, including virtual reality, may affect visual development in young children.
- Jadhu does not recommend use of the VR platform by children under six years old without prior consultation with the child’s doctor or optometrist.
- Always consult your child’s doctor or optometrist before allowing young children to use virtual reality.
- Adults must supervise children at all times during VR sessions.
- Limit VR session duration in accordance with the guidance of your child’s healthcare provider and the headset manufacturer’s recommendations.
2.4 Headset manufacturer health and safety warnings
Each VR headset manufacturer provides their own health and safety warnings, guidelines, and instructions with their hardware. These warnings are separate from and in addition to Jadhu’s own safety guidance. Jadhu does not control and is not responsible for the content, accuracy, or completeness of manufacturer warnings.
- All users are responsible for reading, understanding, and following the health and safety warnings provided by the headset manufacturer — including Meta — before first use.
- Adults must ensure that all children using a VR headset have been informed of and are following all manufacturer safety warnings.
- Adults must monitor children closely during and after all VR headset use.
- Jadhu is not responsible for any harm resulting from a failure to read or follow headset manufacturer safety warnings.
Meta Quest specific: Meta’s terms prohibit use of Quest devices by children under 10. Children aged 10–12 require a parent-created Meta account. Children aged 13 and over may create their own Meta account under Meta’s terms. Jadhu cannot deploy VR sessions for learners under 10. Institutional administrators must verify Meta account compliance for all learners aged 10–12 before activating VR sessions.
2.5 Physical environment requirements
Before every VR session, the supervising adult must verify that the physical environment meets all of the following requirements:
- Clear space: A minimum clear radius of 1.5 metres around the user in all directions, free of furniture, people, and objects
- Floor: Non-slip flooring or a non-slip mat under the user. Remove loose rugs or cables.
- No elevated surfaces: The user must not be near stairs, ledges, raised platforms, or unsecured furniture
- Lighting: Adequate ambient lighting. Avoid using VR in complete darkness.
- No moving vehicles: Do not use VR in a car, bus, train, or any moving vehicle
- Seated option: For learners with balance difficulties or young children, consider using VR in a seated position unless the session requires standing
2.6 Session duration and rest
- Do not run VR sessions for more than 30 continuous minutes without a break, unless a therapist has specified a shorter limit for the learner.
- A minimum rest period of 30 minutes between VR sessions is recommended.
- Do not run a VR session immediately after another screen-based session without a physical rest break.
- Do not run a VR session if the learner has experienced cybersickness in the previous 24 hours without medical clearance.
2.7 Hygiene — institutional deployments
Where a VR headset is shared between multiple learners in an institutional setting:
- Use medical-grade silicone face cover replacements between each user.
- Clean the headset exterior and controllers with medical-grade wipes between users.
- Do not share foam face covers between users under any circumstances.
- Maintain a cleaning and hygiene log for all shared devices.
- Replace face covers at the interval recommended by the headset manufacturer.